Children of morta switch review3/29/2023 ![]() Defeating all of the bosses in a given area releases a guardian spirit of sorts that sheds light on the history of the Corruption and points you towards your next objective.ĭefeating enemies in the dungeons gives you experience points and gold drops, as you might expect, but charms and relics are also present and can power you up for that run, making it easier to reach and defeat the end boss. The overall objective is fairly straightforward: take your chosen character from the starting floor to the end where a boss encounter awaits. Each gateway takes you to a world that contains two or three areas, with each of those divided into two, three, or four floors. The grandmother activates the crystal and uses it to bring you back to the house when your life meter runs out, which gives narrative purpose to the rogue-lite elements of the game. Underneath the Bergson house is a chamber with a giant crystal surrounded by three gateways. You gradually unlock four other characters, and each one plays quite differently. The first person you meet is John, who fights with a sword and shield, but he is quickly joined by Linda, an archer who can fire arrows and move at the same time. You can also use the right analog stick to attack, which works well with the two ranged characters. The game begins with a brief prologue-like section that teaches you the basics: roll, jump, dodge with the B button while attacking with the Y button. You are given brief glimpses into the lives of the Bergsons and the relationships between different individuals in the family. ![]() Saying too much about the story would do Children of Morta a disservice, but it is touching and delivered in brief vignettes between dungeon runs. It’s a heartfelt, satisfying, and challenging adventure whose sheen is dulled slightly by some performance issues. As various members of the Bergson family, you attempt to discover the source of an evil corruption that is spreading throughout the land and threatening your way of life. Instead, Children of Morta is a rogue-lite action RPG that feels like a more narrative-focused Gauntlet with a little bit of Diablo mixed in. The limited looks I had seen made me expect something in the vein of Hyper Light Drifter or even a Zelda-esque, but it is nothing like either. I’d probably have to spend a few months to progress through all missions.Children of Morta is a game that thoroughly surprised me. I spent about three days trying to beat this one boss. I actually came so close to beating the giant spider once. I’m sure that I’ll be able to beat this boss if I keep trying. I guess I should’ve seen this coming from the beginning because the game doesn’t have an easy mode. And I kept dying after reaching the boss. I kept playing, upgrading my weapons, armor, and unlocking new abilities. I spent about three days trying to beat this thing. All the while maintaining my health, which is tough to do because enemies don’t drop health potions that often and you’re not allowed to carry potions either. ![]() ![]() Whenever I die, I’m transported back to the beginning and I have to go all the way through the levels to meet the boss again. That giant spider is tough as nails and I kept dying no matter what I do. I’m a bit ashamed to say that I’m yet to go past the first boss.
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